Procedural Voxel Explorer
An infinite procedural voxel landscape with caves, chunk streaming, and physical projectiles.

Technology stack
Rust / Bevy / Rapier / WASM / Perlin Noise
Multi-octave Perlin noise generates terrain and underground caves while nearby chunks stream in and distant chunks are removed.
Players can fly through the environment, delete individual voxels, and launch physics-enabled balls into the generated world.