Procedural Voxel Prototype
The unfinished first prototype of a procedural Rust voxel world with caves and city-like terrain.

Technology stack
Rust / Bevy / Rapier / WASM / Perlin Noise
The prototype generates terrain from Perlin noise, carves underground caves, and forms a coarse vertical grid resembling an infinite city.
It established chunk remeshing, voxel deletion, physics projectiles, and fixed-timestep simulation before the later explorer iterations.